Resume
Jeremiah Grant
Petaluma, CA
www.JeremiahGrant.com
jeremiahgrant@gmail.com
EXPERIENCE
02/08 – Present LucasArts Entertainment , San Francsico CA
Character Technical Director – Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for CG characters.
02/08 – 08/09 Autumn Moon Entertainment , Petaluma CA
Technical Artist/Rigger – Responsible for all character and prop rigging, managing character and prop modelers, creating all in-game and FMV special FX, gameplay scripting, tools and pipeline development, technical art direction, website design and programming, level creation and modification for 2.5D adventure games.
Published Titles: A Vampyre Story, Ghost Pirates of Vooju Island
Working Titles: A Vampyre Story 2
07/05-12/07 Stormfront Studios , San Rafael CA
Programmer/Technical Artist/Rigger – Responsible for understanding and optimizing artist pipelines, Character and environment rigging in Maya and 3ds Max, Physics simulation, helping manage asset integration with the game engine by writing tools using MEL, Maxscript, C# and C++/Maya API, and acting as a liaison between Engineering and Art. Website Development, custom wiki installation, production specific PHP plugins
Published Titles: Eragon, The Spiderwick Chronicles
06/06 – Present MX Production Services , San Francisco CA
Freelance Digital Artist – Prop modeling and Rigging
EDUCATION
The Art Institute of California-San Francisco, San Francisco, CA
Bachelors of Science – Media Arts and Animation, 2002-2005
Focus: Character Rigging, Tools Programming, Pipeline Development
KNOWLEDGE
• Maya – MEL scripting, mechanical and character rigging, hard surface and character modeling, texturing, rendering, physical and particle dynamics, limited Maya API
• 3ds Max – Rigging, hard surface and character modeling, texturing, particle Dynamics
• Other Software – Photoshop, After Effects, Illustrator, Macromedia Flash, Microsoft Office, Perforce, PC and Mac OS, limited C#/C++, limited PHP, CSS, HTML





