Games

The Force Unleashed II
Star Wars: The Force Unleashed II
Responsibilites : Character Technical Director
- Character, prop and vehicle rigging
- Supported Character Art and Animation teams
- Wrote tools to optimize rigging workflows
- Tools and pipeline development
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- A Vampyre Story
A Vampyre Story
Responsibilites : Art Tech Director / Gameplay Scripter
- Supported all artists via MEL scripts
- Character and prop rigging
- Gameplay scripting and bug fixing
- Level creation and modification
- Wrote tools to optimize character integration into game engine
- Tools and pipeline development
- Website programming
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The Spiderwick Chronicles
The Spiderwick Chronicles
Responsibilites : Technical Artist / Rigger / Animator
- Rigged every character in the game
- Supported all artists via MEL scripts
- Wrote tools to enhance and optimize character integration
- Animated nine characters
- Scripting for character engine integration and functionality
- Acted as liason between Art and Tech
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Eragon
Eragon
Responsibilites : Programmer / Technical Artist
- Supported all artists via MEL scripts
- Tools programming in C#, C++ and MEL
- Wrote tools to optimize character integration and creation
- Scripting for character engine integration and functionality
- Tracked and resolved issues regarding art pipelines
- Acted as liason between Art and Tech






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