MEL
Batch Animation Exporter
Takes a folder of animations and transfers them onto any rig with the same controller names. The mel script will create a new folder called TransferedAnimations in the folder where the animations are located so you don’t have to override your old animations. You can chose to transfer just a few files or the entire directory. The script only looks for .ma (maya ascii) files.
Crop Animation
Crops your animation based on where the timeslider is set. I.e. If the full animation range is frames 0 – 1000 and you only have animation from frames 20 – 200, move your playback time to 20 – 200. The mel script will crop all animation before and after it and move the keys so the animation starts at frame 0.
Flip Blendshape
This script flips objects for blend shapes so you don’t have to physically model both sides of the object.
Treads Creator
This mel script generates a working tread system that can be used for tanks, conveyer belts, chains, or anything your imagination can think up. It allows the treads to be animated via a keyframed attribute or through the translation of an object without flipping. i.e. move the tank and the treads rotate accordingly.
Shader Manager
This mel script helps manage shader files in scenes and allows the creation of “Libraries” which helps store and organize exported shader files for use in other scenes. The script also provides basic hypershade functions such as applying the shaders to objects, selecting shaders and selecting objects with shader.
Mel Lister
This is a useful script to “manage” a folder of scripts. It loads a folder containing MEL scripts and allows you to source them, view a description of them, view and edit them.





