05/14 – Current Industrial Light + Magic , San Francisco CA
Creature Technical Director – Creature rigging. Tools development in Maya and proprietary software. Cloth, flesh and rigid simulation.
Films: Avengers: Age of Ultron
05/13 – 04/14 Linden Lab , San Francisco CA
Technical Artist – Character and environment research and development. Creating prototypes and advancing next gen tech.
12/10 – 03/13 Industrial Light + Magic , San Francisco CA
Assistant Creature Technical Director – Responsible for developing and maintaining tools and animation rigs to support specific show needs as well as facility needs. The main focus is to support the animation and creature department, while keeping strong communication with the other departments. Cloth and rigid simulation.
08/09 – 09/10 LucasArts Entertainment , San Francisco CA
Character Technical Director – Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for CG characters. Responsible for character, vehicle and prop rigging, managing rigs and pipelines, supporting animation and character modeling teams.
Published Titles: Star Wars: The Force Unleashed 2
02/08 – 08/09 Autumn Moon Entertainment , Petaluma CA
Technical Artist/Rigger – Responsible for all character and prop rigging, managing character and prop modelers, creating all in-game and rendered special FX, gameplay scripting, tools and pipeline development, technical art direction, website design and programming, level creation and modification for 2.5D adventure games.
07/05-12/07 Stormfront Studios , San Rafael CA
Programmer/Technical Artist/Rigger – Responsible for understanding and optimizing artist pipelines, Character and environment rigging in Maya and 3ds Max, Physics simulation, helping manage asset integration with the game engine by writing tools using MEL, Maxscript, C# and C++/Maya API, and acting as a liaison between Engineering and Art. Website development, custom wiki installation, production specific PHP plugins
Published Titles: Eragon, The Spiderwick Chronicles
The Art Institute of California-San Francisco, San Francisco, CA
Bachelors of Science – Media Arts and Animation, 2002-2005
Focus: Character Rigging, Tools Programming, Pipeline Development
• Maya – MEL scripting, mechanical and character rigging, modeling, rendering, physical and particle dynamics
• 3ds Max – Rigging, modeling, basic texturing, basic dynamics